Space Junkyard Scene - Relight

In this week’s project, I continued exploring real-time Lumen lighting in an interior environment. Utilizing a real-time global illumination system, I combined lighting techniques with provided custom lighting assets, "BP Fog Volume" and "God Rays," to amplify the scene's visual impact.
The project’s narrative and aesthetic centered around the dynamic interplay of color and mood. Drawing inspiration from dystopian and sci-fi genres, the color palette featured striking hues of bright yellow, blue and green with the intention to evoke an unsettling and synthetic ambiance.
This contrast helped me to craft a space that feels both disorienting and intriguing, and hopefully, encouraging players to delve deeper into the mysterious atmosphere of the enigmatic house.

Date
December 11, 2024